Search found 11 matches
- Thu Jan 30, 2025 11:03 pm
- Forum: The Panopticon
- Topic: Memeuary 2025
- Replies: 20
- Views: 966
- Thu Jan 30, 2025 12:02 am
- Forum: Suggestions
- Topic: Map Avatars
- Replies: 1
- Views: 163
Map Avatars
Some avatars I made for the overworld map, anyone feel free to modify them for making your own :D Dunno if a more realistic style or cartoony would be better, so I just did both. I intend to end up doing all classes at least once. - transparent backgrounds. Do not work on white and try to remove it ...
- Thu Dec 16, 2021 3:13 pm
- Forum: Promoted Suggestions
- Topic: Gameplay: Zerg Flag Aborts Actions
- Replies: 5
- Views: 10768
- Thu Dec 02, 2021 11:46 am
- Forum: Suggestions Dump
- Topic: Gameplay: Guaranteed Hide
- Replies: 16
- Views: 24806
Re: Gameplay: Guaranteed Hide
I'd also like a harvest, but for hiding.
- Thu Dec 02, 2021 7:10 am
- Forum: Suggestions Dump
- Topic: Map: Barricades block flying
- Replies: 19
- Views: 48948
Re: Map: Barricades block flying
we'll see how big a deal it is, people were complaining Fly sucked in B4 so I think Fly having some advantage over the runner classes who can get barricaded is fine You'd need people making barricades in first place though. And since everyone can get around barricades, I can't imagine most people w...
- Wed Dec 01, 2021 5:46 pm
- Forum: Suggestions Dump
- Topic: Interface: Elder Power Signs
- Replies: 3
- Views: 21240
Re: Interface: Elder Power Signs
This relates closely to my poster suggestion.
- Wed Dec 01, 2021 8:24 am
- Forum: Suggestions Dump
- Topic: Map: Barricades block flying
- Replies: 19
- Views: 48948
Re: Map: Barricades block flying
Maybe it should be possible near the edges of the domes? - You build walls all of the way up to the roof.
- Mon Nov 29, 2021 11:30 am
- Forum: Suggestions Dump
- Topic: Gameplay: Adamant Kinship
- Replies: 3
- Views: 7973
Gameplay: Adamant Kinship
Seeing how the game is distancing itself from the plain flat buffs of yore, I'd like to suggest a way for the AK to function: They gain buffs based on how close to 0 Infusion a location is. For example: 0-50 Infusion: +2 Damage, +3 Soak 51-100 Infusion: +2 Damage, +2 Soak 101-150 Infusion: +1 Damage...
- Fri Nov 26, 2021 1:54 pm
- Forum: The Panopticon
- Topic: Where do you purchase credits?
- Replies: 6
- Views: 11871
Re: Where do you purchase credits?
I'm wondering the same.
- Thu Nov 25, 2021 7:23 am
- Forum: Suggestions Dump
- Topic: Posters
- Replies: 1
- Views: 5726
Posters
hi Rather than needing to post image links into regular tile graffiti, I suggest to be able to set up "posters", which are image links that are resized to 70 x 120 or something (and visible in full size if you click it), and visible in the Description pane. Example of a poster: https://i.i...