Search found 37 matches
- Sun Jan 04, 2026 6:32 am
- Forum: Suggestions
- Topic: Interface: Downed SH Indicator (Vulturing Avoidance)
- Replies: 1
- Views: 803
Re: Interface: Downed SH Indicator (Vulturing Avoidance)
I support this, although I think something similar already exists: the emergency bunker upgrade (which could be extended).
- Sun Dec 28, 2025 12:47 pm
- Forum: Suggestions
- Topic: Interface: The stacking of enchanted items (a workaround)
- Replies: 1
- Views: 1230
Interface: The stacking of enchanted items (a workaround)
As you know, it's difficult to enchant more than one item of the same type, because they stack. The best advice I've been given on this issue works, but it is... less than ideal: drop the already enchanted items at the font (my precious nukes!) and drink an invisibility potion to avoid attracting at...
- Sun Nov 16, 2025 4:18 pm
- Forum: Suggestions
- Topic: Interface: Magical Wardrobe
- Replies: 0
- Views: 7343
Interface: Magical Wardrobe
I propose creating a paid option that gives access to a skill similar to Void Pockets that can only be used for zero-weight items (aka clothes).
- Sat Sep 20, 2025 8:15 pm
- Forum: Suggestions
- Topic: Gameplay: Let the Kraken be a global threat!
- Replies: 0
- Views: 15516
Gameplay: Let the Kraken be a global threat!
The Kraken should be able to sink ships or at least destroy a SH and throw everyone overboard (and attack anyone who doesn't drown).
- Mon Sep 15, 2025 5:20 pm
- Forum: Suggestions
- Topic: Naval warfare
- Replies: 2
- Views: 7757
Naval warfare
When a ship with a SH ram another ship (with a SH), the target's ward and/or fort should be destroyed.
- Fri Sep 12, 2025 9:55 am
- Forum: Mechanics Discussion
- Topic: The World Is Not Enough
- Replies: 15
- Views: 22717
Re: The World Is Not Enough
I'm afraid I might have been slightly misunderstood. I don't care if someone hits level 30 before me. If I had wanted to min-max all my characters with engineering, I could easily have done so. My point is that mechanics that encourage player interaction should be rewarded, and not the opposite. Let...
- Thu Sep 11, 2025 6:02 am
- Forum: Mechanics Discussion
- Topic: The World Is Not Enough
- Replies: 15
- Views: 22717
Re: The World Is Not Enough
For what my 2 cents are worth, I'd go back to the way Engineering was before. Oh please no. Anyone who's bored can wander around looking for locations with power already on or off. But that can be incredibly frustrating. If door-repairers can get XP for fixing doors they broke themselves, so should...
- Mon Sep 08, 2025 5:01 pm
- Forum: Mechanics Discussion
- Topic: The World Is Not Enough
- Replies: 15
- Views: 22717
Re: The World Is Not Enough
Engineering has proved the most reliable source of consistent EXP, at least for my non-caster (and thus, non-Alchemy) characters. Even the ones with Repair Item still picked up Engineering, because there are just times when it's easier and more practical to turn the lightswitch on and off repeatedl...
- Sat Sep 06, 2025 1:17 pm
- Forum: Mechanics Discussion
- Topic: The World Is Not Enough
- Replies: 15
- Views: 22717
The World Is Not Enough
I know there are specific abilities that presuppose the existence of separate planes of existence, but I would still like to propose NOT activating Elysium/Stygia/Purgatory to avoid dispersing the players.
- Mon Aug 25, 2025 8:56 pm
- Forum: The Panopticon
- Topic: Battle Builds (TM) (Patent Pending) (Name Subject to Change)
- Replies: 4
- Views: 12307
Re: Battle Builds (TM) (Patent Pending) (Name Subject to Change)
Against common sense, I'll go with VW! level:30 rank: class: Mortal / Pariah / Void Walker Melee Combat + Advanced Melee Combat + Expert Melee Combat he is a specialist with any blunt weapon, especially huge hammers Strength to use the huge hammers Enervate getting hit by his hammer will make you an...