Search found 37 matches

by Riss
Sun Jan 04, 2026 6:32 am
Forum: Suggestions
Topic: Interface: Downed SH Indicator (Vulturing Avoidance)
Replies: 1
Views: 803

Re: Interface: Downed SH Indicator (Vulturing Avoidance)

I support this, although I think something similar already exists: the emergency bunker upgrade (which could be extended).
by Riss
Sun Dec 28, 2025 12:47 pm
Forum: Suggestions
Topic: Interface: The stacking of enchanted items (a workaround)
Replies: 1
Views: 1230

Interface: The stacking of enchanted items (a workaround)

As you know, it's difficult to enchant more than one item of the same type, because they stack. The best advice I've been given on this issue works, but it is... less than ideal: drop the already enchanted items at the font (my precious nukes!) and drink an invisibility potion to avoid attracting at...
by Riss
Sun Nov 16, 2025 4:18 pm
Forum: Suggestions
Topic: Interface: Magical Wardrobe
Replies: 0
Views: 7343

Interface: Magical Wardrobe

I propose creating a paid option that gives access to a skill similar to Void Pockets that can only be used for zero-weight items (aka clothes).
by Riss
Sat Sep 20, 2025 8:15 pm
Forum: Suggestions
Topic: Gameplay: Let the Kraken be a global threat!
Replies: 0
Views: 15516

Gameplay: Let the Kraken be a global threat!

The Kraken should be able to sink ships or at least destroy a SH and throw everyone overboard (and attack anyone who doesn't drown).
by Riss
Mon Sep 15, 2025 5:20 pm
Forum: Suggestions
Topic: Naval warfare
Replies: 2
Views: 7757

Naval warfare

When a ship with a SH ram another ship (with a SH), the target's ward and/or fort should be destroyed.
by Riss
Fri Sep 12, 2025 9:55 am
Forum: Mechanics Discussion
Topic: The World Is Not Enough
Replies: 15
Views: 22717

Re: The World Is Not Enough

I'm afraid I might have been slightly misunderstood. I don't care if someone hits level 30 before me. If I had wanted to min-max all my characters with engineering, I could easily have done so. My point is that mechanics that encourage player interaction should be rewarded, and not the opposite. Let...
by Riss
Thu Sep 11, 2025 6:02 am
Forum: Mechanics Discussion
Topic: The World Is Not Enough
Replies: 15
Views: 22717

Re: The World Is Not Enough

For what my 2 cents are worth, I'd go back to the way Engineering was before. Oh please no. Anyone who's bored can wander around looking for locations with power already on or off. But that can be incredibly frustrating. If door-repairers can get XP for fixing doors they broke themselves, so should...
by Riss
Mon Sep 08, 2025 5:01 pm
Forum: Mechanics Discussion
Topic: The World Is Not Enough
Replies: 15
Views: 22717

Re: The World Is Not Enough

Engineering has proved the most reliable source of consistent EXP, at least for my non-caster (and thus, non-Alchemy) characters. Even the ones with Repair Item still picked up Engineering, because there are just times when it's easier and more practical to turn the lightswitch on and off repeatedl...
by Riss
Sat Sep 06, 2025 1:17 pm
Forum: Mechanics Discussion
Topic: The World Is Not Enough
Replies: 15
Views: 22717

The World Is Not Enough

I know there are specific abilities that presuppose the existence of separate planes of existence, but I would still like to propose NOT activating Elysium/Stygia/Purgatory to avoid dispersing the players.
by Riss
Mon Aug 25, 2025 8:56 pm
Forum: The Panopticon
Topic: Battle Builds (TM) (Patent Pending) (Name Subject to Change)
Replies: 4
Views: 12307

Re: Battle Builds (TM) (Patent Pending) (Name Subject to Change)

Against common sense, I'll go with VW! level:30 rank: class: Mortal / Pariah / Void Walker Melee Combat + Advanced Melee Combat + Expert Melee Combat he is a specialist with any blunt weapon, especially huge hammers Strength to use the huge hammers Enervate getting hit by his hammer will make you an...