Search found 147 matches
- Tue Apr 07, 2026 2:23 pm
- Forum: The Panopticon
- Topic: Farewell,friends!
- Replies: 14
- Views: 18806
Re: Farewell,friends!
Thank you for making this game more fun. Farewells.
- Sun Mar 29, 2026 1:13 pm
- Forum: Suggestions
- Topic: Raw Fish change
- Replies: 1
- Views: 6927
Raw Fish change
You find a dead raw fish on the beach, you eat it. Fun surprise, it had eggs - when you die a Horrid Tentacle spawns from your body. Eating Raw Fish has some percentage chance of giving you hidden status effect Riddled with Worms which triggers on your death. Similar to Plague Rat attacks that succe...
- Fri Feb 06, 2026 10:41 pm
- Forum: Suggestions
- Topic: Scuttling Strongholds when taking flags
- Replies: 1
- Views: 18920
Scuttling Strongholds when taking flags
How about an option to scuttle enemy SH ship / burn down their SH building when taking their flag. Take flag, 1 AP Take flag and scuttle ship, 10 AP and uses White Phosphorus Grenade Take flag and burn down the building, 10 AP and uses Fuel Can + Matches Gives use for those items, like Matches have ...
- Fri Dec 05, 2025 9:29 pm
- Forum: Closed Bug Reports
- Topic: Haymaker attack dropdown says 5 dmg
- Replies: 1
- Views: 18353
Haymaker attack dropdown says 5 dmg
Attack dropdown says Haymaker 5 dmg, but it is doing just 4 dmg. Wiki says that it should do just 4.- You attack the ward with your Haymaker, dealing 4 points of impact damage. The impact is absorbed with a resounding thud and the ward seems to ripple a bit. (2025-12-05 21:21:25)
- Fri Oct 17, 2025 8:36 pm
- Forum: Suggestions
- Topic: Make Wormhole marks findable
- Replies: 4
- Views: 13104
Make Wormhole marks findable
Wormholes are nice and handy now that there are moving SH ships, so Conduit stocks have risen. But how about we lower those stocks a bit by making the Wormhole marks findable, small percentage chance on each search. And allow characters who have found marks to wipe them clean. And let them know if t...
- Sat Feb 22, 2025 11:49 am
- Forum: The Panopticon
- Topic: Amusing Things Seen in Game... and not qualifying to "A Fly on the Wall" thread
- Replies: 5
- Views: 61643
Re: Amusing Things Seen in Game... and not qualifying to "A Fly on the Wall" thread
Mr Dalliard passed by a juicy demon, but the demon in question was a squirting one. You attack Elska Skapraun with your Sub-Machine Gun and hit for 10 points of piercing damage. You dealt 1 more damage from a combination attack! Her acid blood spurts out and burns you as you attack her! You take 7 p...
- Sat Feb 08, 2025 8:24 pm
- Forum: The Panopticon
- Topic: Amusing Things Seen in Game... and not qualifying to "A Fly on the Wall" thread
- Replies: 5
- Views: 61643
Re: Amusing Things Seen in Game... and not qualifying to "A Fly on the Wall" thread
Trust nobody. Rudy was recapping CCC when CCC deep undercover operative put an end to that. Rudy (Not The Football Kid) sent you 5 credits with this message: Baby unplugged the WiFi right when I steeped in the door 😂 (2025-02-08 15:36:35) You have sent 5 credits to Rudy (Not The Football Kid) along ...
- Wed Jul 17, 2024 1:46 pm
- Forum: The Panopticon
- Topic: Amusing Things Seen in Game... and not qualifying to "A Fly on the Wall" thread
- Replies: 5
- Views: 61643
Re: Amusing Things Seen in Game... and not qualifying to "A Fly on the Wall" thread
Few days ago CCC was raiding a Centrum faction, small raid team was running out of steam and own pets when sudden reinforcements appeared.
Crab people rose up and helped CCC reach victory!Small Crab Creature attacked Clodia, killing them! (2024-07-14 07:38:52)
- Sun Apr 21, 2024 4:35 pm
- Forum: Closed Bug Reports
- Topic: Elysium pets keep stepping in SHs
- Replies: 1
- Views: 10506
Elysium pets keep stepping in SHs
Elysium pets are more numerous than Stygian pets, and they are smarter, they know how to open doors, while Stygian pets have to stay outside. But what is even worse, Elysium pets can go inside Strongholds, and kill the squishy people in there. So very rude. Fix the Elysium pets, or give the other pe...
- Thu Sep 21, 2023 8:37 am
- Forum: Closed Bug Reports
- Topic: [name] has changed the faction's and openness
- Replies: 0
- Views: 81183
[name] has changed the faction's and openness
I did I went and
has changed the faction's and openness.(2023-09-21 08:35:52).