Search found 187 matches
- Mon Jun 02, 2025 7:47 pm
- Forum: The Panopticon
- Topic: Newspapers: B5 Edition
- Replies: 136
- Views: 477951
Re: Newspapers: B5 Edition
It's a distributed Badziewing network spread across 5 nodes on that list. Nonetheless impressive feat on Kargoth's part to outBadziew everyone!
- Mon Jun 02, 2025 6:41 pm
- Forum: Closed Bug Reports
- Topic: Accuracy Enchantment not available at Acid Font
- Replies: 3
- Views: 1841
Re: Accuracy Enchantment not available at Acid Font
This isa bug indeed - thank you. The enchants were allowed but the menu doesn't populate with that type unless you have Spell Combat.
We've got a working solution coded now and will include it in the next patch.
We've got a working solution coded now and will include it in the next patch.
- Mon Jun 02, 2025 1:22 pm
- Forum: The Panopticon
- Topic: Newspapers: B5 Edition
- Replies: 136
- Views: 477951
Re: Newspapers: B5 Edition
Top Fontbuilders (Career) Character Maximum Font Depth Created 1.) Miyo 5,277 2.) Athru 2,648 3.) Hydodyn 988 4.) Champaignior 893 5.) Khione 796 6.) Serena Hasheen 505 7.) Kandarin 428 8.) Inara Serra 420 9.) Twyla 346 10.) Squib 262 Top Pet Killers (Career) Character Pets Killed 1.) AT&T Custo...
- Tue Apr 29, 2025 5:00 pm
- Forum: Promoted Suggestions
- Topic: QoL - Remembering Writing Implement
- Replies: 1
- Views: 10973
QoL - Remembering Writing Implement
With or without the "Remember First Charged Attack" and "Remember Second Charged attack" settings enabled in Character Settings, the writing implement frustratingly defaults to my 436 boring sticks of red chalk. I don't want to jettison, Namm knows I'll get into that rotten stuff...
- Wed Apr 23, 2025 2:46 pm
- Forum: Bug Reporting
- Topic: Elementalist Cold Touch/Cold Spells vs. Doors
- Replies: 2
- Views: 1091
Re: Elementalist Cold Touch/Cold Spells vs. Doors
My +2 cold ele with full spell tree does 17 with a 15-list arctic bolt. Looks like the elemental affinity bonus is double against doors.
- Fri Mar 28, 2025 5:14 pm
- Forum: Implemented Suggestions
- Topic: Game Mechanics (fonts) :bars increase the cost of bars/traps
- Replies: 2
- Views: 689
Re: Game Mechanics (fonts) :bars increase the cost of bars/traps
Promoted to Fixed Bug Report
- Thu Mar 27, 2025 3:10 pm
- Forum: Implemented Suggestions
- Topic: Game Mechanics (fonts) :bars increase the cost of bars/traps
- Replies: 2
- Views: 689
Game Mechanics (fonts) :bars increase the cost of bars/traps
Right now being barred at a font means it costs more to use the mp(of course) but also to unravel bars against others. Makes some sense, but it should also cost extra to place bars or traps or otherwise monkey with the pool of mop and it's users. Too much power in the hands of the font creator but :...
- Fri Feb 28, 2025 7:05 pm
- Forum: Mechanics Discussion
- Topic: Tracking Skill Playtest and Feedback
- Replies: 12
- Views: 23443
Re: Tracking Skill Playtest and Feedback
The track descriptions could pull directly from the characters footwear slot, with class defaults for bare-ass no-funners.
It should pull as the track is made so that careful.footwear management can be used to cover one's path.
It should pull as the track is made so that careful.footwear management can be used to cover one's path.
- Thu Jan 30, 2025 8:08 pm
- Forum: Mechanics Discussion
- Topic: B5 to B6 Pain Points
- Replies: 18
- Views: 31445
Re: B5 to B6 Pain Points
1.) Spawn plane priority. It feels like many skills and choices that feed in to this, but then most of them get overridden by what, pact use and faction alignment? Even when using one of the skills that supposedly override? I can't even figure out why my characters appear where they do half the time...
- Wed Jan 15, 2025 1:37 pm
- Forum: The Panopticon
- Topic: Memeuary 2025
- Replies: 20
- Views: 17393