Search found 112 matches
- Thu Aug 14, 2025 10:17 am
- Forum: Suggestions
- Topic: Gameplay : Dropped destroyed items
- Replies: 4
- Views: 176
Re: Gameplay : Dropped destroyed items
This does not make sense story-wise. The item is removed from inventory because it is "worse than destroyed", in other words it is damaged so much it is effectively just scrap. I can imagine a mechanics that automatically drops a "junk metal / tattered cloth / pile of wood splinters /...
- Thu Jun 12, 2025 8:05 am
- Forum: Suggestions
- Topic: Gameplay QOL: Option to collapse item type
- Replies: 3
- Views: 2285
Re: Gameplay QOL: Option to collapse item type
Using up a random item would probably be the most "fair" selection criteria, but it could introduce yet another type of "RNG hates me" grumblings 

- Thu Jun 12, 2025 8:03 am
- Forum: Suggestions
- Topic: Gameplay QOL: Option to collapse item type
- Replies: 3
- Views: 2285
Re: Gameplay QOL: Option to collapse item type
But which item would actually be used when player clicks the use/eat/drink/etc button? The newest item? The oldest? A random item from a stack? Something else?
This may feel like an unimportant detail but it is still a decision to be made before such feature is implemented...
This may feel like an unimportant detail but it is still a decision to be made before such feature is implemented...
- Mon Jun 09, 2025 8:28 pm
- Forum: Bug Reporting
- Topic: Wolf Names
- Replies: 3
- Views: 1639
Re: Wolf Names
Devil's advocate mode: While in this particular case this smells like a bug, I can also imagine cases where it would be a feature - what if a player does not want to give each pet an unique name but just to mass-rename all pets to a custom "type' (e.g. "Dire Wolf" instead of just pla...
- Sat Jan 25, 2025 1:03 pm
- Forum: The Panopticon
- Topic: Memeuary 2025
- Replies: 20
- Views: 23046
Re: Memeuary 2025
Two extra memes, outside of the contest, just to get them out of my mind.
- Thu Jan 16, 2025 9:05 pm
- Forum: Closed Bug Reports
- Topic: Eleven arrows did not a quiver make
- Replies: 4
- Views: 3647
Re: Eleven arrows did not a quiver make
Thirteenth Arrow sounds like an interesting name for a Skill...
- Thu Jan 16, 2025 10:22 am
- Forum: Club Jörmungandr
- Topic: Return of the Skillz Police
- Replies: 17
- Views: 46537
Re: Return of the Skillz Police
Dear Sir, you got the attention of our misfit family. Upon consideration, most of us would benefit from learning ATW. Here are our meeting notes, in case you are interested: Badziew The Eccentric build: wandering petmaster, sometimes plinking NPCs with innate bow conclusion: DOABLE details: the bow ...
- Sun Jan 05, 2025 10:14 am
- Forum: The Panopticon
- Topic: Memeuary 2025
- Replies: 20
- Views: 23046
Re: Memeuary 2025
My obligatory low-effort submission 

- Sun Nov 24, 2024 11:48 am
- Forum: Mechanics Discussion
- Topic: Mundane Weapon ideas
- Replies: 4
- Views: 14693
Re: Mundane Weapon ideas
I would like to remind you, just in case, that "new weapons" does not necessarily mean "different weapon stats". There is nothing in game code that prevents us from making a duplicate weapon type that has exactly the same stats as some existing weapon type and differs only in nam...
- Thu Aug 29, 2024 6:12 am
- Forum: Implemented Suggestions
- Topic: Gameplay: hitting a hiding player has chance to unhide
- Replies: 4
- Views: 14142
Re: Gameplay: hitting a hiding player has chance to unhide
From story perspective, a map tile is not necessarily a single, bare room where everyone can see everyone else, but instead it usually represents a larger and more complex area, full of various things (walls, plants, furniture, etc) that block line of sight -- so the narrative could as well be any o...