
Search found 111 matches
- Thu Jun 12, 2025 8:05 am
- Forum: Suggestions
- Topic: Gameplay QOL: Option to collapse item type
- Replies: 3
- Views: 853
Re: Gameplay QOL: Option to collapse item type
Using up a random item would probably be the most "fair" selection criteria, but it could introduce yet another type of "RNG hates me" grumblings 

- Thu Jun 12, 2025 8:03 am
- Forum: Suggestions
- Topic: Gameplay QOL: Option to collapse item type
- Replies: 3
- Views: 853
Re: Gameplay QOL: Option to collapse item type
But which item would actually be used when player clicks the use/eat/drink/etc button? The newest item? The oldest? A random item from a stack? Something else?
This may feel like an unimportant detail but it is still a decision to be made before such feature is implemented...
This may feel like an unimportant detail but it is still a decision to be made before such feature is implemented...
- Mon Jun 09, 2025 8:28 pm
- Forum: Bug Reporting
- Topic: Wolf Names
- Replies: 3
- Views: 585
Re: Wolf Names
Devil's advocate mode: While in this particular case this smells like a bug, I can also imagine cases where it would be a feature - what if a player does not want to give each pet an unique name but just to mass-rename all pets to a custom "type' (e.g. "Dire Wolf" instead of just pla...
- Sat Jan 25, 2025 1:03 pm
- Forum: The Panopticon
- Topic: Memeuary 2025
- Replies: 20
- Views: 15289
Re: Memeuary 2025
Two extra memes, outside of the contest, just to get them out of my mind.
- Thu Jan 16, 2025 9:05 pm
- Forum: Closed Bug Reports
- Topic: Eleven arrows did not a quiver make
- Replies: 4
- Views: 3028
Re: Eleven arrows did not a quiver make
Thirteenth Arrow sounds like an interesting name for a Skill...
- Thu Jan 16, 2025 10:22 am
- Forum: Club Jörmungandr
- Topic: Return of the Skillz Police
- Replies: 17
- Views: 45855
Re: Return of the Skillz Police
Dear Sir, you got the attention of our misfit family. Upon consideration, most of us would benefit from learning ATW. Here are our meeting notes, in case you are interested: Badziew The Eccentric build: wandering petmaster, sometimes plinking NPCs with innate bow conclusion: DOABLE details: the bow ...
- Sun Jan 05, 2025 10:14 am
- Forum: The Panopticon
- Topic: Memeuary 2025
- Replies: 20
- Views: 15289
Re: Memeuary 2025
My obligatory low-effort submission 

- Sun Nov 24, 2024 11:48 am
- Forum: Mechanics Discussion
- Topic: Mundane Weapon ideas
- Replies: 4
- Views: 13605
Re: Mundane Weapon ideas
I would like to remind you, just in case, that "new weapons" does not necessarily mean "different weapon stats". There is nothing in game code that prevents us from making a duplicate weapon type that has exactly the same stats as some existing weapon type and differs only in nam...
- Thu Aug 29, 2024 6:12 am
- Forum: Implemented Suggestions
- Topic: Gameplay: hitting a hiding player has chance to unhide
- Replies: 4
- Views: 12796
Re: Gameplay: hitting a hiding player has chance to unhide
From story perspective, a map tile is not necessarily a single, bare room where everyone can see everyone else, but instead it usually represents a larger and more complex area, full of various things (walls, plants, furniture, etc) that block line of sight -- so the narrative could as well be any o...
- Tue Jul 09, 2024 7:48 am
- Forum: Implemented Suggestions
- Topic: Gameplay: Pets should be able to contribute to boss fights
- Replies: 5
- Views: 12196
Re: Gameplay: Pets should be able to contribute to boss fights
Brainstorming ideas: - minibosses could ignore pets altogether ("a pact of mutual indifference" :D ), although I feel like it would be an imbalance in opposite direction - pets could have permanent soak or dodge bonus against minibosses - pets could target minibosses normally but easily &q...